The commands are sorted by level of usage. There is currently three levels: at application, window, or workbench level. The first character of a command indicates at which level it should be executed.
Note: the command $help
lists most of the available commands with a description
App commands ($) | |
$pwd | print the current system directory |
$ls | list all files of the current system directory |
$cd (system-path) | change the current system directory |
$editFile (system-path) | open a system file with a default application |
$open (system-path) | open an existing Project file in a new Workbench |
$createWB (selected template(optional), name of the new WB(optional)) | create a new Project based on a RGG template |
$loadExample (identifier of the Example, name of the new WB(optional)) | load an example project |
$listExamples (search parameter (optional)) | list the available examples |
$listTemplates (search parameter (optional)) | list the available templates |
$selectWB (workbench id) | select a new workbench |
$listWB | list all open Workbenches |
$listProjects | list all open projects |
Window command (%) | |
only a small selection of the most used panels… | |
%list | list all open windows |
%inspector | shows the hierarchic object inspector |
%inspector:select (tree-id) | select the node |
%inspector:show (tree-id) | opens the properties of the node |
%log | show the log |
%fileexplorer | list all files |
%fileexpolorer:show (file name or id) | opens a file in nano |
Workbench command | |
open (system-path) | open an existing Project file in a new Workbench (is equal to $open) |
save | save the file to the original location |
saveas (system-path) | save the file to a new location |
undo | undo last action |
compile | compiles the RGG code |
listFunctions | list all exiting RGG functions of the model |
addNode (system-path or -o object-path) | add a Object form either a file or a 3d object (-o) to the scene |
addFile (system-path) | add a file to the Project, create one if the path is empty |
renameFile (file name , new name) | rename a file |
removeFile (file name) | remove a file |
export3d (system-path) | export the scene to a file |
close | closes the Project |
xlconsole | open the XL console |
graph | shows the hierarchic object inspector |
ls | list all files of the Project |
editFile (file name) | open Nano to edit a file |
<RGG-function-name> | execute the RGG function with that name |