// Soil drying after irrigation (wet → field capacity → dry)
double[][] rm = Marmit2.compute(
Marmit2Preset.FIELD_SATURATED, // t=0 (just irrigated)
Marmit2Preset.MOIST_LOAM, // t=0.5 (draining)
Marmit2Preset.DRY, // t=1 (fully dry)
0.4, InterpolationMode.EASE_OUT);